Rollermines

https://images-ext-2.discordapp.net/external/cHFib1higBySlsf-VEELi4gRs_ro7JVmUmNQzfgHBIg/%3Fcb%3D20090527031708%26path-prefix%3Den/http/vignette1.wikia.nocookie.net/half-life/images/2/22/Rollermine_model.jpg/revision/latest?width=303&height=300

Rollllllll.mp4, pic.

Rollermine: M8" WS2+ BS2+ S6 T6 W3 A3 Sv3+ Ld12

A Rollermine is equipped with voltaic shocks. A single Rollermine costs 5 points and 3 power.

Voltaic Shocks: 10" Assault 2d3 S6 AP-3 2d3

-Melee Melee S8 AP-3 3d3

Wargear: There are no wargear options for this unit.

Abilities: Magnetic Shock Clingers: When this unit attacks a vehicle in melee, this unit has the option to cling to the vehicle. A clinged rollermine must stay within 1 inch of its clinged vehicle. For every rollermine clinged, the vehicle must take a S5 AP-2 D1 hit each turn. It also subtracts 2 inches from its advances, movement, and charges for every rollermine that has been clinged until the rollermines are slain, up to a minimum of 4 inch advances/charges and 3 inch movement. When attacking a clinged rollermine, any missed attacks hit its clinged vehicle instead.

Magnetic Momentum: If this unit does not fall back in the movement phase, it automatically succeeds a charge when the target is a vehicle.

Partial Burial: This unit can choose to partially bury itself into the ground. It becomes untargetable unless an enemy unit is within 6 inches. It cannot move until it unburies, but inflicts an S5 AP-2 1d3 hit on all enemy units within 9 inches of the rollermine.

Artificial Intelligence: If this unit is in a squad composed of the same type of unit, it auto-passes morale tests.

Faction Keywords: UNION

Keywords: SWARM, ROLLERMINES