Sectional Command Officer

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Sectional Command Officer pic.

Sectional Command Officer: M7" WS2+ BS2+ S6 T6 W3 A2 Sv3+ Ld12

A Sectional Command Officer is a single model armed with a Pulse Minigun, Two Pulse Revolvers, Energy Grenades, and a Cutter Sword. One of these units cost 30 points and 8 power. Only up to five of these models may be included in your army.

Pulse Minigun: 35" Rapid Fire 7 S7 AP-3 D2

Two Pulse Revolvers: 15" Pistol 2 S6 AP-3 D4

Pariah-Pattern Pulse Revolver: 18" Pistol 3 S7 AP-3 D3

Cutter Sword: Melee S User+1 AP-2 D2

Energy Grenades: 12" Grenade D6 S6 AP-1 D1 Blast.

Abilities: Command Spike: This unit, or the leader of this unit if it includes more than 2 models, has the Network ability.

Network (Unit): This unit may give orders. However they may only order other UNION units within 12" that can receive it or have a Command Spike themselves.

Chain of Command: For every unit of Sectional Sub-Officers, you may have one unit of a Sectional Command Officer at half cost to points and power, rounded down.

Voidwyrm Field: This unit has a 3+ invulnerability save.

Ultima Protocols: SOLIAN CORE units within 12" may re-roll failed hit, charge, and wound rolls twice.

Ultimate Authority: All friendly UNION units within 48" or with a clear/obscured line of sight gain Objective Secured, and cannot lose it under any circumstances until their line of sight with this unit breaks or they leave 48".

Line Breaker: Enemy units within 18" suffer a D6 penalty to Leadership, to a minimum of 4 Leadership, and lose Objective Secured.

Wargear: The Sectional Command Officer may swap out their Pulse Minigun for any weapon from the Special Weapons or Heavy Weapons List. They may swap out their Two Pulse Revolvers for a single Pariah-Pattern Pulse Revolver. They may choose four pieces of equipment from the Equipment List.

GIFTED BY THE VOID: This unit can attempt to manifest three psychic powers in each friendly Psychic phase. They may attempt to deny three enemy psychic powers in the enemy Psychic phase. They know Smite and two other psychic powers from the Void Discipline. As this is not a true psyker, they are not subject to psychic rules and only suffer one wound when resolving Perils of the Warp. Their powers may only be denied by another enemy unit with the GIFTED keyword. Their psychic level is 3.

Faction Keywords: UNION, SOLIAN, GIFTED, LEADER, [SEK]

Keywords: INFANTRY, CHARACTER, COMMAND OFFICER