Sectional Sub-Officers

https://media.moddb.com/cache/images/mods/1/18/17171/thumb_620x2000/skullbreaker2.jpg

Sectional Sub-Officers pic. Note they come in pairs.

Sectional Sub-Officer: M7" WS3+ BS3+ S6 T6 W2 A2 Sv3+ Ld10

A Sectional Sub-Officer is a single model armed with a Pulse Fletchette Gun, Pulse Revolver, and a Cutter Sword. Two of these models are included in your unit. One of these units cost 18 points and 8 power.

Fletchette Gun: 30" Rapid Fire 4 S7 AP-3 1d3.

-Charged Fletchette 24" Heavy 1 S7 AP-2 D6 Blast.

Pulse Revolver: 15" Pistol 1 S6 AP-3 D2

Two Pulse Revolvers: 15" Pistol 2 S6 AP-3 D2

Cutter Sword: Melee S User+1 AP-2 D2

Energy Grenades: 12" Grenade D6 S6 AP-1 D1 Blast.

Abilities: Command Spike: This unit, or the leader of this unit if it includes more than 2 models, has the Network ability.

Network (Unit): This unit may give orders. However they may only order other UNION units within 12" that can receive it or have a Command Spike themselves.

Independent Command: During deployment, deploy all models in this unit within 3" of each other. After deployment however, if needed, this unit may be split up into two separate units. They may recombine into one unit but must stay within 3" of each other, and may split up into two units again if needed to repeat the process.

Blackout Protocols: During the command phase, select one enemy unit. This unit cannot manifest or affect psychic powers for the rest of the turn. They also lose their aura abilities and cannot select any units for the rest of the turn.

Wargear: Sub-Officers may swap out their Fletchette Gun for a weapon from the Special Weapons or Heavy Weapons List. They may also take two Pulse Revolvers instead of a single Pulse Revolver. They may choose two choices from the Equipment List. Finally they may take Pulse Grenades.

Faction Keywords: UNION, SOLIAN, LEADER, [SEK]

Keywords: INFANTRY, CHARACTER, SUB-OFFICERS