GRID Techseer

https://steamuserimages-a.akamaihd.net/ugc/779620895496376464/3CDA67F1689E75D7D41058806C9806CD23FDDB7F/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

Techseer. He watches you fiddle with your phone in disgust.

GRID Techseer: M7" WS3+ BS3+ S6 T6 W4 A1 SV3+ LD12

The GRID Techseer is equipped with a Void-Axe, Deflector Shield, Pulse Minigun, and Hopwire Grenades. One of these units costs 12 points and 11 power.

Void-Axe: Melee S User+2 AP-3 D4

Deflector Shield: Melee S User+2 AP-0 D1

Pulse Minigun: 35" Rapid Fire 7 S7 AP-3 D2

Hopwire Grenades: 12" Grenade D6 S6 AP-2 D2

Wargear: This unit cannot take a Command Spike or any wargear options.

Abilities: Battlesphere Connection: This unit can accept orders from a model with the Network ability, or a member of their unit with the Command Spike ability.

Cauterize Protocols: This unit gives all SYNTH units within 12" a 5+ invulnerability save.

Antibody Protocols: All SYNTH units are able to reroll armor saving throws within 12".

Shield Protocols (Techseer): This unit can be attached to another SYNTH unit consisting of at least three models. The unit adds +1 to all the attached unit's ballistic/weapon skills, to a maximum of 2+. They are now counted as part of the unit, but can remove themselves from the unit to integrate into another unit if desired.

Faction Keywords: UNION, SOLIAN, SPECIALIST, [SEK]

Keywords: INFANTRY, CHARACTER, TECHSEER