Hunters

https://developer.valvesoftware.com/w/images/6/6c/Hunter_IK.jpg

Humpers. Pic.

Hunter: M11" WS2+ BS3+ S6 T6 W4 A3 Sv2+ Ld12

Each hunter is equipped with Leg Spikes and Two Pulse Shotguns. Four hunters cost 9 points and 4 power.

Leg Spikes: Melee SUser+1 AP-1 D2

Two Assault Pulse Shotguns: 18" Assault 2d3+1 S5 AP-2 D4

Wargear: There are no wargear options for this unit.

Abilities: Unnatural Machine: Auto-pass morale tests.

Regenerative Materials: Restore 1 wound at the beginning of each turn.

Ram Attack: When charging a target, this unit may charge through other enemy units to reach their targeted unit. Any unit that is caught within the charge, and the targeted unit as well, must absorb a S5 AP-2 1d3 hit as if taking an attack.

Grid Suppressant: Enemy units cannot deep strike within 18 inches of this unit.

Battlesphere Connection: This unit can accept orders from a model with the Network ability, or a member of their unit with the Command Spike ability.

Faction Keywords: UNION, SYNTH, [SEK]

Keywords: BEAST, CORE, HUNTERS