Special Weapons List

A weapon may be traded for:

Pulse Shotgun: Before selecting targets, select one of the profiles below to make attacks with.

- Standard Fire: 16" Assault D3 S5 AP-1 D1. If targeting an enemy unit within half range, this weapon has a characteristic of Assault D3+3 instead of Assault D3, and adds one to its Damage characteristic.

- Slug Mode: 24" Assault 1 S6 AP-2 D2

Pulse Sniper: 48" Heavy 5 S6 AP-3 1d3. This weapon ignores Look Out Sir. It can be fired at any target without regards as to how close that target is to the bearer. On a 5+ to hit, this weapon deals one extra damage and wound.

Two Pulse Pistols: 15" Pistol 2 S4 AP-1 D2. This weapon may fire twice in the shooting phase.

Hopwire Grenades: 12" Grenade D6 S6 AP-2 D2. Blast optional. You can use this weapon in the movement phase. Once used, place a marker within 6 inches of the unit with the Hopwire Grenade. Enemy models within 4 inches trigger the Hopwire Grenade's attack in the charge or shooting phase.