Manhack Swarm

https://images-ext-1.discordapp.net/external/bSWSZPFeO9JaaySCnNvQC-1359l0hEHnZOz_nYzZESI/https/media.moddb.com/images/articles/1/72/71413/Manhack.png?width=505&height=427

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Manhack (individual): M10" WS2+ BS2+ S6 T4 W1 A3 Sv4+ Ld10

Manhack (swarm of four): M10" WS2+ BS2+ S6 T4 W4 A12 Sv4+ Ld10

A manhack is equipped with manhack blades and overload flashers. One of these units cost 3 points and 2 power per each manhack. This squad can have a maximum of 20 manhacks, which means 20 individual manhacks or 5 manhack swarms. By default the swarm must come with at least four manhacks.

Manhack Blades: Melee S User+1 AP-2 D2

Manhack Overload Flashers: 8" Assault 1 S5 AP-6 D1. When resolving wounds, the enemy unit targeted has -1 to its BS and WS statistic, as well as its hit rolls, until your next command phase. Armor saving throws cannot be made against this weapon.

Wargear: There are no wargear options for this unit.

Abilities: Swarm of Metal Blades: This unit advances an extra 6 inches farther and may charge after advancing.

Unworthy: This unit cannot take any Battlesphere Ordinance orders.

Small Target: All units must subtract -1 to hit this unit in melee and shooting. If the unit targeting this unit has a weapon profile that is improved by attacking FLY units, that unit must hit at a -1.

Faction Keywords: UNION

Keywords: SWARM, FLY, MANHACK SWARM