Synth Command Squad

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Synth Command squad that has suffered losses, pic.

Synth Trooper: M9" WS3+ BS3+ S6 T6 W3 A2 SV2+ LD12

Synth Ensign: M9" WS3+ BS3+ S6 T6 W3 A2 SV2+ LD12

Each trooper is equipped with one Pulse Rifle, Energy Grenades, and Synthetic Claws. The Ensign is equipped with one Fletchette Gun, Energy Grenades, and Synthetic Claws. This unit costs 20 points and 15 power. This unit starts with 4 Synth Troopers and one Ensign. For every five members added, add one to the power and point cost of this unit up to a maximum of 15 models.

Fletchette Gun: 30" Rapid Fire 4 S7 AP-3 1d3.

-Charged Fletchette 24" Heavy 1 S7 AP-2 D6 Blast.

Pulse Rifle: Before selecting targets, select one of the profiles below to make attacks with.

- Rifle Fire: 30" Rapid Fire 3 S4 AP-2 D2

- Dark Energy Ball: 18" Assault 1 S6 AP0 D3

Pulse Shotgun: Before selecting targets, select one of the profiles below to make attacks with.

- Standard Fire: 16" Assault D3 S5 AP-1 D1. If targeting an enemy unit within half range, this weapon has a characteristic of Assault D3+3 instead of Assault D3, and adds one to its Damage characteristic.

- Slug Mode: 24" Assault 1 S6 AP-2 D2

- Energy Bayonet: Melee S5 AP-1 D1

Energy Grenade: 12" Grenade D6 S6 AP-1 D1 Blast.

Two Pulse Revolvers: 15" Pistol 2 S6 AP-3 D2

Wargear: The models with a Pulse Rifle in this unit may take a Pulse Shotgun or two Pulse Revolvers. They may take two choices of equipment from the Equipment List.

Abilities: Command Spike: This unit, or the leader of this unit if it includes more than 2 models, has the Network ability.

Battlesphere Connection: This unit can accept orders from a model with the Network ability, or a member of their unit with the Command Spike ability.

Network (Squad): The leader of this unit may give orders. However they may only order other Universal Union units within 12" that can receive it or have a Command Spike themselves.

Assembled for Leadership: All friendly SYNTH units within 12" or have clear/obscured line of sight may re-roll failed charge rolls and to-wound rolls.

Unnatural Machine: Auto-pass morale tests.

Regenerative Materials: Restore 1 wound at the beginning of each turn.

Faction Keywords: UNION, SYNTH, [SEK]

Keywords: INFANTRY, COMMAND SQUAD, TROOPERS