Battlesphere Ordinance

 OVERVIEW 

Battlesphere Ordinance can be given out by any unit with the Network or Command Spike ability. Battlesphere Ordinance functions similar to the Imperial Guard Orders System, but relies on a point type called Battlesphere Ordinance Points. BOPs are used to administer Battlesphere Ordinance. Three BOP are replenished each turn, and one additional BOP is replenished for each LEADER unit that has not been slain. They can be administered at any time as long as the following requirements are met (and as long as nothing is stated otherwise):

-The unit must have the Network or Command Spike ability.

-Its Ensign/squad leader is alive.

- There are enough Battlesphere Ordinance Points to administer the order.

If these requirements are met, then units can administer the orders, and any unit that can be affected, within 12", is affected. As many orders can be given out as there is enough Battlesphere Ordinance Points to use it. These all apply unless stated otherwise.

Lock and fire Spikes, over.: 3 BOP. Use this ordinance before you use the Overwatch core stratagem. When being charged, overwatch becomes a 4+ and units gain +1 to their overwatch rolls. When rolling for overwatch, all units within 12" may overwatch fire as well.

Reap that combatant. Tie them up in close quarters. Forward!: 2 BOP. Use this ordinance when declaring a charge. The unit that uses this ordinance automatically succeeds their charge, and automatically hits the enemy unit that has been charged.

Reform! Lance firing Spikes!: 1 BOP. Declare this ordinance when a unit must fall back. That unit may now shoot after falling back for the remaining turn.

Duty unto Death! Lock position!: 4 BOP. When a unit must be completely slain, have a unit within 12 inches use this ordinance. Select the unit that is going to be slain, and select the unit that declared this ordinance. Then select one other unit within 6 inches of either of those units. All of these units may fire upon the enemy unit that is about to completely slay the unit that has suffered casualties. The units that have fired are not prevented from doing other actions in the turn. This ordinance can only be used once per turn.

With resolve comes retribution. Contain yourselves.: 4 BOP. When this ordinance is declared, the unit automatically passes its morale test. This ordinance can only be used per turn.

Blackout. Plant those grenades and get out!: 1 BOP. Secretly declare this ordinance when your unit leaves cover. Mark down what piece of cover has been sabotaged. When an opponent's unit enters that cover, announce that you have sabotaged that piece of cover, and deal d3 mortal wounds for every model within 1 inch of the sabotaged piece of cover.

No rest for the wicked!: 2 BOP. Declare this ordinance when a friendly unit of 1 model must be slain, and is within 3 inches of an enemy unit. The unit detonates its energy grenades, destabilizes its pulse weaponry, and explodes, dealing d6 wounds in a 6 inch radius.

Readjust firing. All ranks, sterilize!: 3 BOP. Declare this ordinance when a unit of ten or more models fails to hit or wound an enemy unit. The entire unit may fire again at a +1 to hit.

Throw all of them! I said all of them!: 3 BOP. Declare this ordinance when a unit must fire in the shooting phase. They must instead use the Pulse Grenades weapon profile at a +1 to hit, and throw 8 shots instead of d6 shots. After resolving this attack, this unit may no longer use its pulse grenades again for the remainder of the battle.

Tune it to maximum!: 4 BOP. Declare this ordinance when a unit in melee uses the Energy Bayonet weapon profile. The energy bayonet deals mortal wounds and counts as 2 wounds when resolving the attack. This ordinance can only be used once per turn.

Man down. We need antibodies!: 2 BOP. Declare this ordinance if a unit has taken multiple casualties and a FIELD SURGEON unit is within 12 inches. The Field Surgeon must immediately use their Healant Pistol weapon profile. If the result does not completely heal the unit, the Healant Pistol may be fired twice. The Field Surgeon may still be used in the turn.

Anticitizen sighted. Focus fire!: 1 BOP. Declare this ordinance when a unit targets a CHARACTER or INDEPENDENT CHARACTER. The unit automatically hits its target if it is within range.