Hunter-Chopper

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Hunter-Chopper firing its split-pulse cannon.

Hunter-Chopper: M20-50" WS5+ BS3+ S6 T9 W7-12 A3 Sv2+ Ld12

Hunter Chopper (6 wounds remaining): M20-35" WS6+ BS3+ S6 T9 W1-6 A1 Sv2+ Ld12

A Hunter-Chopper is equipped with a Split-Pulse Cannon, Two Fletchette Launchers, and Singularity Missiles. One of these units costs 10 power and 145 points.

Split-Pulse Cannon: Before selecting targets, select one of the profiles below to make attacks with.

- Wide Arc: 24" Heavy 12 S5 AP-2 D2. When firing, you may select up to two other units within 3" of the targeted unit. Those units are counted as being attacked as well.

- Focused Fire: 36" Heavy 6 S6 AP-3 D2

Fletchette Launcher: 48" Rapid Fire 5 S8 AP-4 1d3+1

- Multiple Charged Fletchettes: 36" Heavy D6 S6 AP-2 D2. Blast.

Singularity Missiles: 72" Heavy 6 S7 AP-4 1d3+1. This weapon automatically hits its target if the target is an AIRCRAFT or has the FLY keyword.

Wargear: There are no wargear options for this unit.

Abilities: Battlesphere Connection: This unit can accept orders from a model with the Network ability, or a member of their unit with the Command Spike ability.

Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.

Maneuverable Craft: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It can pivot up to 90° one more time, at any point, during the move.

Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.

Striker Racks: As this unit moves, you must trace a line from where it started to where it ended its movement. After the model has moved, you can enable the model's three Striker-Bomb Racks. Select up to three enemy units that is within 3" of the line you traced. Roll two D3s for every model in the units you have selected and then add them together. Every result counts as mortal wounds. (For example, if you roll your D3s and get 2, 1, the enemy model takes that many mortal wounds.)

Hover Jet: In your Command phase, this model can hover. If it does so, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Maneuverable Craft abilities.

Deflector Shield: This unit has a 4+ Invulnerability Save.

Pulse-Flare Ejectors: When a ranged attack is made against this unit, roll a D6 before the attack is made. On a 4+, that attack immediately fails.

Stable Firing Platform: This unit is eligible to fire after falling back or advancing. In addition, this unit can never suffer a -1 to hit in the shooting phase.

Faction Keywords: UNION, SOLIAN, [SEK]

Keywords: VEHICLE, AIRCRAFT, FLY, HUNTER CHOPPER.