VOID Penalizers

https://images-ext-2.discordapp.net/external/lFt89hMqUApzDSRFYIX0tA5RG78hzIBXFE04RmUdl0s/https/media.moddb.com/images/mods/1/13/12130/combineskins0001.jpg?width=760&height=427

Penalizers, imagine a squad of them, pic.

Penal Soldier: M7" WS3+ BS3+ S5 T5 W2 A1 SV3+ LD10

Equipment Mule: M7" WS3+ BS3+ S5 T5 A1 SV3+ LD10

Ensign: M7" WS3+ BS3+ S5 T5 A1 SV3+ LD11

Each soldier is equipped with one Pulse SMG and one Pulse Pistol, as well as one Cutter Knife. An Equipment Mule is equipped with a Cutter Knife and Pulse SMG. An Ensign is equipped with one Pulse Sniper, a Command Spike, a Pulse Revolver, and their Cutter Sword. One of these units costs 10 points and 10 power. This unit starts with 3 Soldiers, 1 Equipment Mule, and one Ensign. For every five members added, add one to the power and point cost of this unit up to a maximum of 10 models.

Pulse SMG: 25" Rapid Fire 1 S4 AP-1 D1

Pulse Sniper: 48" Heavy 5 S6 AP-3 1d3.

Pulse Rifle: Before selecting targets, select one of the profiles below to make attacks with.

- Rifle Fire: 30" Rapid Fire 3 S4 AP-2 D2

- Dark Energy Ball: 18" Assault 1 S6 AP0 D3

- Energy Bayonet: Melee S5 AP-1 D1

Pulse Pistol: 15" Pistol 1 S4 AP-1 D1

Pulse Revolver: 15" Pistol 1 S6 AP-3 D2

Cutter Knife: Melee S User AP-1 D1

Cutter Sword: Melee S User+1 AP-2 D2

Energy Grenade: 12" Grenade D6 S6 AP-1 D1 Blast optional.

Wargear: Two models in the squad may take Energy Grenades for one point. The Ensign may replace his Pulse Sniper with a Pulse Rifle. Two soldiers may take Pulse Snipers instead of Pulse SMGs.

Abilities: Command Spike: This unit, or the leader of this unit if it includes more than 2 models, has the Network ability.

Battlesphere Connection: This unit can accept orders from a model with the Network ability, or a member of their unit with the Command Spike ability.

Network (Squad): The leader of this unit may give orders. However they may only order other Universal Union units within 12" that can receive it or have a Command Spike themselves.

Cover Breaker: When targeting an enemy unit behind cover, that enemy unit can not use its cover to its own advantage (ex, +1s).

Sacrifice Protocols: Auto-pass morale tests.

Lawbringers (1): At the beginning of a turn, have this unit mark a unit, model, vehicle, character, etc that belongs to the enemy. This unit now deals +1 damage to them when rolling for wounds and can reroll once when rolling hit rolls against the marked enemy unit.

Lawbringers (2): When dealing the damage statistic of a weapon, ignore all rules that would remove or half the damage value.

Faction Keywords: UNION, SOLIAN, SPECIALIST, [SEK]

Keywords: INFANTRY, PENALIZERS