Warlord Traits

 WARLORD TRAITS 


 * 1) Chiral Spike Modification. Enemy units cannot deep strike within 24" of this warlord. All Command Spikes now have their range extended to 24 inches as well.
 * 2) Relentless Pursuit. This warlord is counted as having 3 extra inches of movement. It may charge and shoot after advancing. Units within 6 inches of this warlord can pile in 3 extra inches, can charge 3 inches farther (add 3 to the result of an attempted charge), and may move twice.
 * 3) Void Shroud. This warlord can deny one psychic power. If they can already deny psychic powers, the warlord can deny one extra psychic power. All enemy units within 12 inches must subtract 1 from their leadership, as well as morale tests. PSYKER units within 12 inches must subtract 1 from psychic tests and rolls. PSYKER units within 12 inches must roll a D6. If they roll a 3 or lower, the psyker suffers Perils of the Warp. On a 4+, the psyker is safe for the remaining turn.
 * 4) Withering. Subtract 1 from all enemy dice rolls until this warlord is slain. Enemies cannot target the warlord unless within 12 inches unless they ignore Look Out, Sir or can target CHARACTERS and/or INDEPENDENT CHARACTERS freely. When this warlord attacks with any melee weapon, they automatically wound.
 * 5) Refusal to Die. All units within 12" of this warlord, and the warlord themselves, gain Objective Secured. Any armor penetrating attacks made against this warlord are counted as having 2 subtracted from their armor penetration value. When this warlord loses all of their wounds, roll a D6. On a 4+, they regain all of their wounds. The warlord may then be deep striked into the battlefield from the Void at least 9 inches away from the enemy and the spot where he or she was killed.
 * 6) Chosen from Birth. All of the stats of this warlord are upgraded by 1. Wounds of this warlord are upgraded by 3. This warlord's power and point cost increases by ten however. This warlord also may take two relics instead of one. They are also given the GIFTED keyword and a psychic mastery level of 3.