Soldier Expulsor Squad

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Two GRID soldiers mad at you for touching your pulse rifle the wrong way, pic.

Soldier: M7" WS3+ BS3+ S5 T5 W1 A2 SV3+ LD10

Equipment Mule: M7" WS3+ BS3+ S5 T5 A2 SV3+ LD10

Ensign: M7" WS3+ BS3+ S5 T5 A2 SV3+ LD11

Each soldier is equipped with one Pulse Pistol and one Cutter Knife. An Equipment Mule is equipped with two Pulse Pistols. An Ensign is equipped with one Pulse Revolver, a Command Spike, and their Cutter Sword. One of these units costs 6 points and 3 power. This unit starts with 3 Soldiers, 1 Equipment Mule, and one Ensign. For every five members added, add one to the power and point cost of this unit up to a maximum of 25 models.

Pulse Pistol: 15" Pistol 1 S4 AP-1 D1

Pulse Revolver: 15" Pistol 1 S6 AP-3 D2

Cutter Knife: Melee S User AP-1 D1

Cutter Sword: Melee S User+1 AP-2 D2

Energy Grenade: 12" Grenade D6 S6 AP-1 D1 Blast.

Two Pulse Pistols: 15" Pistol 2 S4 AP-1 D2

Wargear: Up to three soldiers may equip a Cutter Sword instead of a Cutter Knife. Two models in the squad may take Energy Grenades for one point. The Ensign may replace his Pulse Pistol with a Pulse Revolver.

Abilities: Command Spike: This unit, or the leader of this unit if it includes more than 2 models, has the Network ability.

Battlesphere Connection: This unit can accept orders from a model with the Network ability, or a member of their unit with the Command Spike ability.

Network (Squad): The leader of this unit may give orders. However they may only order other Universal Union units within 12" that can receive it or have a Command Spike themselves.

Reap Protocols: When this unit charges, it may move an extra D6 inches to reach its target.

Faction Keywords: UNION, SOLIAN, [SEK]

Keywords: INFANTRY, CORE, SOLDIERS