Nightmare-Engine



frick yeah blade boy, pic.

Nightmare-Engine: M9" WS2+ BS2+ S9 T9 W6 A6 Sv3+ Ld12

A Nightmare-Engine is equipped with six Energy Cutlasses and one Nightmare Tail. It costs 20 points and 7 power.

Energy Cutlass: Melee S User+1 AP-4 D3

Nightmare Tail: 10" Pistol 1 S User+1 AP-2 1d6

-Tail Synapse Whip: Melee S8 AP-2 D4

Abilities: Void Cloak (Aura): Enemy units targeting this unit must subtract 1 from all rolls made against this unit unless they are within 3".

Void Cloak (Ability): This unit has a 4+ invulnerability save.

Nightmare Emitter: All enemy units within 12" cannot receive buffs to their leadership, and have -1 to their leadership statistic when within 12".

Teleportation Core: When this unit needs to be deployed, you can set this unit up in the void instead of on the battlefield. It may deep strike for 9". However, it may also leave the battlefield during your movement phase to redeploy from the void. It may also charge any enemy unit within 9" after deploying from a deep strike action.

Regenerative Materials: Restore 1 wound at the beginning of each turn.

Wargear: It cannot take a Command Spike. This unit may take two choices of equipment from the Equipment List.

Faction Keywords: UNION, SYNTH, [SEK]

Keywords: VEHICLE, CORE, NIGHTMARE-ENGINE