Synth Leader

https://images-ext-2.discordapp.net/external/Y38oxSDj_jJzjKvlS1WSY1MKP3HjI41TFche3YhlNME/https/files.gamebanana.com/img/ss/srends/5ae9675c0f6e0.jpg?width=759&height=427

A group of Synth Leaders. Note they only come in one per unit.

Synth Leader: M10" WS2+ BS2+ S8 T8 W4 A2 Sv2+ Ld12

A Synth Leader is a single model armed with a Fletchette Gun, Energy Grenades, Command Spike, and Synthetic Claws. One of these units costs 30 points and 20 power.

Fletchette Gun: 30" Rapid Fire 4 S7 AP-3 1d3.

-Charged Fletchette 24" Heavy 1 S7 AP-2 D6 Blast.

Burner: 18" Heavy D3 S5 AP-3 1d3. - FIreball 25" Grenade D6 S6 AP-2 D6, Blast.

Pulse Rifle: Before selecting targets, select one of the profiles below to make attacks with.

- Rifle Fire: 30" Rapid Fire 3 S4 AP-2 D2

- Dark Energy Ball: 18" Assault 1 S6 AP0 D3

- Energy Bayonet: Melee S5 AP-1 D1

Two Pulse SMGs: 25" Rapid Fire 3 S4 AP0 D3

Pulse Sniper: 48" Heavy 5 S6 AP-3 1d3.

Energy Grenade: 12" Grenade D6 S6 AP-1 D1 Blast.

Synthetic Claws: Melee S6 AP-2 D2

Abilities: Command Spike: This unit, or the leader of this unit if it includes more than 2 models, has the Network ability.

Network (Unit): This unit may give orders. However they may only order other UNION units within 12" that can receive it or have a Command Spike themselves.

Synth Command: All SYNTH CORE units within 12" of this unit may re-roll all rolls of 1 twice.

Unnatural Machine: Auto-pass morale tests.

Regenerative Materials: Restore 1 wound at the beginning of each turn.

Wargear: This unit may trade its Synthetic Claws for Synthetic Gauntlets. It may also take one equipment from the Equipment List and may trade its Fletchette Gun for a Burner, Pulse Rifle, Pulse Sniper, or two Pulse SMGs.

GIFTED BY THE VOID: This unit can attempt to manifest two psychic powers in each friendly Psychic phase. They may attempt to deny two enemy psychic powers in the enemy Psychic phase. They know Smite and one other psychic power from the Void Discipline. As this is not a true psyker, they are not subject to psychic rules and only suffer one wound when resolving Perils of the Warp. Their powers may only be denied by another enemy unit with the GIFTED keyword. Their psychic level is 2.

Faction Keywords: UNION, SYNTH, GIFTED, LEADER, [SEK]

Keywords: INFANTRY, CHARACTER, SYNTH LEADER