Synth Troopers

https://images-ext-2.discordapp.net/external/48NxQFai3ld6znN7zIeX3OXd2e6_KO5G03IUw8dHaig/%3Fcb%3D20120915023053%26path-prefix%3Den/http/vignette1.wikia.nocookie.net/half-life/images/2/2e/Synth_Soldier_Concept.png/revision/latest

Synth Troopers pic. Note it's totally not the same as the command squad pic.

Synth Trooper: M9" WS3+ BS3+ S6 T6 W3 A2 SV2+ LD12

Synth Ensign: M9" WS3+ BS3+ S6 T6 W3 A2 SV2+ LD12

Each trooper is equipped with one Pulse Rifle, Energy Grenades, and Synthetic Claws. The Ensign is equipped with one Fletchette Gun, Energy Grenades, and Synthetic Claws. This unit costs 20 points and 15 power. This unit starts with 4 Synths and one Ensign. For every five members added, add one to the power and point cost of this unit up to a maximum of 20 models.

Fletchette Gun: 30" Rapid Fire 4 S7 AP-3 1d3.

Pulse Rifle: Before selecting targets, select one of the profiles below to make attacks with.

- Rifle Fire: 30" Rapid Fire 3 S4 AP-2 D2

- Dark Energy Ball: 18" Assault 1 S6 AP0 D3

- Energy Bayonet: Melee S5 AP-1 D1

Pulse Shotgun: Before selecting targets, select one of the profiles below to make attacks with.

- Standard Fire: 16" Assault D3 S5 AP-1 D1. If targeting an enemy unit within half range, this weapon has a characteristic of Assault D3+3 instead of Assault D3, and adds one to its Damage characteristic.

- Slug Mode: 24" Assault 1 S6 AP-2 D2

Synthetic Claws: Melee S6 AP-2 D2

Energy Grenade: 12" Grenade D6 S6 AP-1 D1 Blast.

Two Pulse Revolvers: 15" Pistol 2 S6 AP-3 D2

Wargear: The models with a Pulse Rifle in this unit may take a Pulse Shotgun or two Pulse Revolvers.

Abilities: Battlesphere Connection: This unit can accept orders from a model with the Network ability, or a member of their unit with the Command Spike ability.

Unnatural Machine: Auto-pass morale tests.

Regenerative Materials: Restore 1 wound at the beginning of each turn.

Faction Keywords: UNION, SYNTH, [SEK]

Keywords: INFANTRY, CORE, TROOPERS