Heavy Weapons List

A weapon may be traded for:

Burner: 18" Assault 2D3 S5 AP-3 1d3. This weapon profile automatically hits its target.

- Fireball 24" Grenade D6 S6 AP-2 d6. Blast optional. On a roll of 1, the bearer cannot use this weapon profile again for the rest of the game.

Fletchette Gun: 30" Rapid Fire 4 S7 AP-3. If one attack hits a target, then all other shots fired from this weapon or its profiles gain a +1 to hitting as long as the same target is targeted during the shooting phase.

- Charged Fletchette (Single): 24" Heavy 1 S7 AP-2. Blast optional.

Pulse Revolver: 15" Pistol 1 S6 AP-3 D2

Pulse Minigun: 35" Rapid Fire 7 S7 AP-3 D2. When within 24 inches of INFANTRY or BIKERS, add 1 to weapon strength when attacking an INFANTRY or BIKER target.

Void-Axe: Melee S User+2 AP-3 D4. Failed rolls may be re-rolled once when attacking with this weapon. When attacking, make an additional attack with each weapon. Unless a unit has the DEATHWATCH keyword, only one of this weapon can be included in a unit.