VOID Watch Officer

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Watch Officer pic. Attempt to retreat, I dare you.

Watch Officer: M7" WS2+ BS2+ S6 T6 W4 A4 Sv2+ Ld12

A Watch Officer is a single model armed with a Pulse Rifle, Pulse Revolver, and a Cutter Sword. One of these units cost 18 points and 8 power.

Pulse Rifle: Before selecting targets, select one of the profiles below to make attacks with.

- Rifle Fire: 30" Rapid Fire 3 S4 AP-2 D2

- Dark Energy Ball: 18" Assault 1 S6 AP0 D3

- Energy Bayonet: Melee S5 AP-1 D1

Pulse Revolver: 15" Pistol 1 S6 AP-3 D2

Two Pulse Pistols: 15" Pistol 2 S4 AP-1 D2

Cutter Sword: Melee S User+1 AP-2 D2

Abilities: Command Spike: This unit, or the leader of this unit if it includes more than 2 models, has the Network ability.

Network (Unit): This unit may give orders. However they may only order other UNION units within 12" that can receive it or have a Command Spike themselves.

Neuro-Suppressant Emitter: All enemy units within 12" cannot receive the benefits of Auras. Affected units also lose Objective Secured, must fight last, and suffer a -1 to leadership. When the Watch Officer is either slain or moves more than 12" away from enemy units, affected enemy units lose this ability's debuff.

Reflection Field: This unit has a 4+ invulnerability save.

Inspiring: When a UNION unit is within 18 inches of this unit, they may use this units leadership for morale purposes, or when any sort of leadership test is needed.

Wargear: The VOID Watch Officer swap out their Pulse Revolver for two Pulse Pistols. They may take Energy Grenades. They may also take one equipment choice from the Equipment List.

Faction Keywords: UNION, SOLIAN, LEADER

Keywords: INFANTRY, CHARACTER, WATCH OFFICER