Sectional Warden

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The Sectional Warden, pic.

Sectional Warden: M7" WS3+ BS3+ S6 T6 W2 A2 Sv3+ Ld10

A Sectional Warden is a single model armed with a Heavy Pulse Shotgun, Pulse Revolver, and a Cutter Knife. One of these units cost 18 points and 8 power.

Heavy Pulse Shotgun: 18" Assault D3+3 S6 AP-2 D2

Pulse Revolver: 15" Pistol 1 S6 AP-3 D2

Two Pulse Pistols: 15" Pistol 2 S4 AP-1 D2

Two Pulse Revolvers: 15" Pistol 2 S6 AP-3 D2

Cutter Knife: Melee S User AP-1 D1

Cutter Sword: Melee S User+1 AP-2 D2

Energy Grenades: 12" Grenade D6 S6 AP-1 D1 Blast.

Abilities: Command Spike: This unit, or the leader of this unit if it includes more than 2 models, has the Network ability.

Network (Unit): This unit may give orders. However they may only order other UNION units within 12" that can receive it or have a Command Spike themselves.

Ripcord Protocols (Aura): Any unit within 12" of this model may re-roll 1s and 2s to hit. They may also fall back 1" farther and are still eligible to shoot during the shooting phase.

Ripcord Protocols (Ability): During the command phase, you may select up to two units within 6" of each other and within 9" of this unit. Those units may fall back twice as far and charge farther (use an additional D6 for charging). These two units must charge or fall back together, as if they were one unit, and cannot move more than 3" away from each other for the rest of the turn.

Reflection Field: This unit has a 4+ invulnerability save.

Wargear: The Sectional Warden may swap their Cutter Knife for a Cutter Sword. They may also swap out their Pulse Revolver for two Pulse Pistols or two Pulse Revolvers. Finally they may take Energy Grenades.

Faction Keywords: UNION, SOLIAN, LEADER, [SEK]

Keywords: INFANTRY, CHARACTER, SECTIONAL WARDEN