PHANTOM Stalker Squad

https://cdn.discordapp.com/attachments/661676650307649547/661678967039852558/phantom.png

PHANTOM Stalker pic, individual. Imagine a squad of them.

PHANTOM Soldier: M7" WS3+ BS2+ S6 T5 W1 A2 SV3+ LD10

Equipment Mule: M7" WS3+ BS3+ S6 T5 A2 SV3+ LD10

Ensign: M7" WS3+ BS3+ S6 T5 A2 SV3+ LD11

Each soldier is equipped with one Pulse SMG as well as one Cutter Knife. An Equipment Mule is equipped with a Pulse Shotgun. An Ensign is equipped with a Pulse Shotgun, a Pulse Revolver, a Command Spike, and their Cutter Sword. Three soldier in the squad has a Pulse Sniper. One of these units costs 10 points and 10 power. This unit starts with 3 Soldiers, 1 Equipment Mule, and one Ensign. For every member added, add one to the power and point cost of this unit up to a maximum of 7 models.

Pulse Shotgun: Before selecting targets, select one of the profiles below to make attacks with.

- Standard Fire: 16" Assault D3 S5 AP-1 D1. If targeting an enemy unit within half range, this weapon has a characteristic of Assault D3+3 instead of Assault D3, and adds one to its Damage characteristic.

- Slug Mode: 24" Assault 1 S6 AP-2 D2

Pulse SMG: 25" Rapid Fire 1 S4 AP-1 D1

Pulse Sniper: 48" Heavy 5 S6 AP-3 1d3.

Pulse Revolver: 15" Pistol 1 S6 AP-3 D2

Cutter Knife: Melee S User AP-1 D1

Cutter Sword: Melee S User+1 AP-2 D2

Energy Grenade: 12" Grenade D6 S6 AP-1 D1 Blast.

Two Pulse Pistols: 15" Pistol 2 S4 AP-1 D2

Wargear: Two models in the squad may take Energy Grenades for one point. The Ensign may replace his Pulse Pistol with a Pulse Revolver. One PHANTOM Soldier may take a Pulse Revolver instead of a Pulse Pistol.

Abilities: Command Spike: This unit, or the leader of this unit if it includes more than 2 models, has the Network ability.

Battlesphere Connection: This unit can accept orders from a model with the Network ability, or a member of their unit with the Command Spike ability.

Network (Squad): The leader of this unit may give orders. However they may only order other Universal Union units within 12" that can receive it or have a Command Spike themselves.

Void Cloak (Aura): Enemy units targeting this unit must subtract 1 from all rolls made against this unit unless they are within 3".

Void Cloak (Ability): This unit has a 4+ invulnerability save.

Anticitizen Protocols: This unit ignores Look Out, Sir. It may target CHARACTERS and INDEPENDENT CHARACTERS without regards to distance from them or any rules preventing.

The Autarch's Assassins: This unit may deep strike at least 9" inches away from the enemy, and after the deep strike it may behave as normal, able to move, shoot, etc without difficulty.

Finality: This unit ignores invulnerability saves when shooting a Pulse Sniper weapon.

Faction Keywords: UNION, SOLIAN, SPECIALIST, [SEK]

Keywords: INFANTRY, CORE, STALKER SQUAD