Sek Choices

=  89221st Meridian Reapers  = Sek Trait: Well-Rounded:

- Fire Reapers become a troop choice.

- GRAMs now cost 5 less points and half power.

- When rolling for hits and wounds, and a -1 to hit/wound is present, roll a D6 before rolling any other dice rolls. On a 5+, you may ignore the -1 to hit and/or wound.

Warlord Trait: Resourceful:

- Once per any turn, the warlord can give army-wide dense cover to all [REAPERS] units.

Relics: Reaping Repeater. Replaces a Pulse Revolver.

- Shooting 28" Pistol 2 AP-4 S7 D3

- Melee Melee S5 AP-1 1d3

Unique: None.

 77363rd Void Thralls 

Sek Trait: Void Atonement:

- Stalker Squads become a troop choice.

- All THRALL CORE units may attempt to deny one psychic power per turn.

- THRALL CORE units gain a 4+ invulnerability save against psychic attack.

Warlord Trait: Alpha Null:

- During the enemy psychic phase, roll a D6. On a 5+, the enemy cannot manifest psychic powers for the rest of the psychic phase and PSYKERS must take one wound.

Relics: Suppression Beacon

- Replaces a Pistol weapon. Once per turn, use on an enemy psyker within 18 inches. Deal d3+1 mortal wounds. That psyker also cannot manifest any psychic powers on the next enemy psychic phase.

Unique Characters: Halkor

Halkor: M7" WS2+ BS2+ S6 T6 W3 A2 Sv3+ Ld12

Halkor is a unique model character armed with Two Pulse Revolvers, Energy Grenades, and a Cutter Sword. He costs 23 points and 12 power. Only one of these models may be included in your army.

Two Pulse Revolvers: 15" Pistol 2 S6 AP-3 D4

Cutter Sword: Melee S User+1 AP-2 D2

Energy Grenades: 12" Grenade D6 S6 AP-1 D1 Blast.

Abilities: Command Spike: This unit, or the leader of this unit if it includes more than 2 models, has the Network ability.

Network (Unit): This unit may give orders. However they may only order other UNION units within 12" that can receive it or have a Command Spike themselves.

Cut The Head From The Snake: When Halkor attacks a CHARACTER or INDEPENDENT CHARACTER, add 1 to hit and wound rolls made against the target. When charging a CHARACTER or INDEPENDENT CHARACTER, that charge automatically succeeds.

Witchbane: When Halkor attacks a PSYKER/GIFTED unit, they can re-roll hit and wound rolls twice. They also do one more damage when inflicting wounds.

Wargear: Halkor cannot swap any of his wargear out and already has a Command Spike. He may take four pieces of equipment from the Equipment List.

Faction Keywords: UNION, SOLIAN, LEADER, VOID THRALLS

Keywords: INFANTRY, CHARACTER, HALKOR

 66918th Arkan Forgeborn 

Sek Trait: Artificial Communion:

- Synth Troopers become a troop choice.

- All SYNTH units are half-priced, rounded down.

- FORGEBORN SYNTHS can take Voidpacks.

Warlord Trait: One With The Machine.:

- All SYNTH and VEHICLE units have one extra wound when within 12 inches of this warlord.

Relics: Aether Glaive:

- Melee Melee AP-3 S8 D2

Unique Characters: Z-49-Omnicron-872

Z49-Omnicron-872: M9" WS2+ BS2+ S8 T8 W5 A3

Z49 is a unique model character armed with a Pulse Sniper, Pariah Pattern Pulse Revolver, and a Cutter Sword. He costs 40 points points and 20 power. Only one of these models may be included in your army.

Pulse Sniper: 48" Heavy 5 S6 AP-3 1d3.

Pariah-Pattern Pulse Revolver: 18" Pistol 3 S7 AP-3 D3

Cutter Sword: Melee S User+1 AP-2 D2

Abilities: Voidwyrm Field: This unit has a 3+ invulnerability save.

Disciplined Shot: This unit ignores Look Out, Sir.

Second Wind: If this unit is slain, roll a D6. On the next friendly command phase on a 5+, this unit is resurrected. If you succeed in this ability's roll, place the model on its side until it is revived.

Ambush: During deployment, you can set this unit up in hiding instead of on the battlefield. They may either be deep striked for 9 inches, or place a marker on the map. When an enemy unit gets within 12 inches of this marker, this unit can deploy from that marker and automatically charge that unit in the charge phase.

Wargear: Z49 cannot swap any of his wargear out and has no Command Spike. He may take four pieces of equipment from the Equipment List.

Faction Keywords: UNION, SYNTH, LEADER, FORGEBORN

Keywords: INFANTRY, CHARACTER, Z49