Synth Gunship

https://static.wikia.nocookie.net/half-life/images/7/77/Nlo_beta_gunship_belly1.jpg/revision/latest/scale-to-width-down/900?cb=20091219200026&path-prefix=en

Gunship firing its belly cannon.

Synth Gunship: M15-50" WS5+ BS3+ S7 T9 W15 A4 Sv2+ Ld12

A Synth Gunship is equipped with a Gunship Cannon, Belly Cannon, and a Fletchette Launcher. One of these units cost 14 power and 160 points.

Gunship Cannon: 48" Assault D6+2 S7 AP-2 D2

- Gunship Cannon (Warp Cannon): 48" Heavy 1 S10 AP-3 1d6+2

Belly Cannon: 6" Heavy D6 S6 AP-4 2d3. Blast. This weapon automatically hits its target. This weapon cannot target AIRCRAFT.

Fletchette Launcher: 48" Rapid Fire 5 S8 AP-4 1d3+1

- Multiple Charged Fletchettes: 36" Heavy D6 S6 AP-2 D2. Blast.

Wargear: There are no wargear options for this unit.

Abilities: Battlesphere Connection: This unit can accept orders from a model with the Network ability, or a member of their unit with the Command Spike ability.

Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.

Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.

Maneuverable Craft: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It can pivot up to 90° one more time, at any point, during the move.

Deflector Shield: This unit has a 4+ Invulnerability Save.

Gunship Regenerative Materials: Restore d3 wounds at the beginning of each turn.

Inertia Beacon: This unit can deny one psychic power each turn.

Faction Keywords: UNION, SYNTH, [SEK]

Keywords: VEHICLE, AIRCRAFT, FLY, GUNSHIP