Deathwatch Squad

https://media.moddb.com/images/mods/1/31/30830/combine_hs_artwork.png

Just imagine a squad of them.

Deathwatch Ordinal: M7" WS2+ BS2+ S7 T8 W3 A4 Sv2+ Ld12

Deathwatch Equipment Mule: M7" WS2+ BS2+ S7 T8 W3 A4 Sv2+ Ld12

Deathwatch Captain: M7" WS2+ BS2+ S7 T8 W3 A4 Sv2+ Ld12

Each Ordinal is equipped with a Relic DR3, a Void-Axe, Energy Grenades, and a Pariah-Pattern Pulse Revolver. An Equipment Mule is equipped with a Heavy Pulse Shotgun and a Void-Axe. A Colonel is equipped with a Relic DR3, a Void-Axe, and a Pariah-Pattern Pulse Revolver. One of these units cost 25 points and 8 power. It is a five man squad consisting of three Deathwatch Ordinals, one Equipment Mule, and one Captain. This unit starts with 3 Ordinals, 1 Equipment Mule, and one Captain. For every five members added, add one to the power and point cost of this unit up to a maximum of 9 models.

Relic DR3: 48" Assault 4 S7 AP-3 D3

Void-Axe: Melee S User+2 AP-3 D4

Energy Grenades: 12" Grenade D6 S6 AP-1 D1 Blast.

Pariah-Pattern Pulse Revolver: 18" Pistol 3 S7 AP-3 D3

Heavy Pulse Shotgun: 18" Assault D3+3 S6 AP-2 D2

Abilities Command Spike: This unit, or the leader of this unit if it includes more than 2 models, has the Network ability.

Network (Squad): The leader of this unit may give orders. However they may only order other Universal Union units within 12" that can receive it or have a Command Spike themselves.

Nanovoid Weaves: At the beginning of each command phase, this unit heals 2 wounds.

Example To All: Until this unit is slain, all UNION units within 36" or obscured/clear line of sight auto-pass morale and attrition tests and cannot suffer leadership penalties.

Voidwyrm Field: This unit has a 3+ invulnerability save.

Wargear: The squad may take three choices of equipment from the Equipment List.

Faction Keywords: UNION, SOLIAN, LEADER

Keywords: INFANTRY, DEATHWATCH